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java.lang.Objectgame.physics.Body
game.physics.MovingBody
game.weapons.Projectile
game.weapons.Bolt
Constructor Summary | |
Bolt(double range,
Body unit,
double damage,
double maxSpeed)
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Bolt(double range,
double heading,
Body unit,
double damage,
double maxSpeed)
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Methods inherited from class game.weapons.Projectile |
collide, destruct, getColor, getPlayerID, integrate, isDead, setMode, setTarget |
Methods inherited from class game.physics.MovingBody |
applyForce, getMaxAngularVelocity, getMaxSpeed, getVelocity, integrate, predictPosition, predictVelocity, reportMotionStatus, setTargetHeading, setTargetVelocity, setVelocity |
Methods inherited from class game.physics.Body |
findBearing, findHeading, findHeading, getBounds, getHeading, getPosition, isColliding, normalize, setHeading, setPosition, setPosition |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public Bolt(double range, Body unit, double damage, double maxSpeed)
public Bolt(double range, double heading, Body unit, double damage, double maxSpeed)
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