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game.* |
game.FileParser | ||
public static final boolean |
gunDetails |
false |
public static final boolean |
gunLoads |
false |
public static final boolean |
mapDetails |
false |
public static final boolean |
mapLoads |
false |
public static final boolean |
missileDetails |
false |
public static final boolean |
missileLoads |
false |
public static final boolean |
shipDetails |
false |
public static final boolean |
shipLoads |
false |
game.GameEngine | ||
public static final int |
ENEMIES_DEAD |
3 |
public static final int |
I_AM_DEAD |
2 |
public static final int |
MISSION_LOST |
5 |
public static final int |
MISSION_WON |
4 |
public static final int |
NO_PLAYERS |
0 |
public static final int |
NO_UNITS |
1 |
game.ai.Controller | ||
public static final int |
BEAM_PURSUE_MODE |
9 |
public static final int |
GUN_ATTACK_MODE |
10 |
public static final int |
IFF_PURSUE_MODE |
8 |
public static final int |
LAG_PURSUE_MODE |
5 |
public static final int |
LEAD_PURSUE_MODE |
4 |
public static final int |
MAINTAIN_HEADING_SPEED_MODE |
2 |
public static final int |
MISSILE_ATTACK_MODE |
11 |
public static final int |
MOVE_TO_POSITION_MODE |
3 |
public static final int |
PENETRATING_MISSILE_ATTACK_MODE |
13 |
public static final boolean |
printGunfire |
false |
public static final boolean |
printMissileFire |
false |
public static final boolean |
printOrders |
false |
public static final int |
REAR_MISSILE_ATTACK_MODE |
14 |
public static final int |
SPIN_MODE |
1 |
public static final int |
SPLIT_MISSILE_ATTACK_MODE |
12 |
public static final int |
STOP_MODE |
0 |
public static final int |
TAIL_PURSUE_MODE |
7 |
public static final int |
TRAIL_PURSUE_MODE |
6 |
game.ai.DefaultController | ||
public static final double |
GUN_ANGLE_OFFSET |
10.0d |
public static final double |
LEAD_PREDICT_FACTOR |
5.0d |
public static final double |
TAIL_ANGLE_OFFSET |
45.0d |
public static final double |
TRAIL_FACTOR |
3.0d |
public static final double |
VIEW_ANGLE_OFFSET |
45.0d |
game.players.Player | ||
public static final int |
BLACK_LANCE |
3 |
public static final int |
BORDER_WORLDS |
2 |
public static final int |
BREAK_IMMEDIATELY_MODE |
1 |
public static final int |
CIVILIAN |
6 |
public static final int |
CONFED |
0 |
public static final int |
DO_NOTHING_MODE |
0 |
public static final int |
KILRATHI |
1 |
public static final int |
NEPHILIM |
4 |
public static final int |
NEUTRAL |
8 |
public static final int |
PIRATE |
5 |
public static final int |
UNKNOWN |
7 |
public static final int |
WAIT_THEN_BREAK_MODE |
2 |
game.units.Unit | ||
public static final double |
CLOAK_RADAR_FACTOR |
0.3d |
public static final boolean |
printDamage |
false |
gui.* |
gui.ActionManager | ||
public static final int |
CHANGE_DETAIL_SELECTION_MARGIN |
9 |
public static final int |
CHANGE_DETAIL_ZOOM |
8 |
public static final int |
CHANGE_SPEED |
2 |
public static final int |
EXIT |
5 |
public static final int |
LOAD_MISSION |
0 |
public static final int |
MODIFY_DETAIL_MAP |
6 |
public static final int |
MODIFY_OVERALL_MAP |
7 |
public static final int |
START_STOP_GAME |
1 |
public static final int |
VIEW_DETAIL_MAP |
3 |
public static final int |
VIEW_OVERALL_MAP |
4 |
gui.GamePanel | ||
public static final java.lang.String |
DETAIL_MAP_PANEL |
"detailmap" |
public static final java.lang.String |
OVERALL_MAP_PANEL |
"overallmap" |
gui.PanelGallery | ||
public static final java.lang.String |
BRIEFING_PANEL |
"briefing" |
public static final java.lang.String |
FRONT_PANEL |
"front" |
public static final java.lang.String |
GAME_PANEL |
"game" |
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