game.physics
Class FixedBody

java.lang.Object
  extended bygame.physics.Body
      extended bygame.physics.FixedBody

public class FixedBody
extends Body


Constructor Summary
FixedBody(int playerID, double radius, double mass)
           
 
Method Summary
 void collide(Body body)
           
 boolean isDead()
           
 
Methods inherited from class game.physics.Body
findBearing, findHeading, findHeading, getBounds, getColor, getHeading, getPlayer, getPlayerID, getPosition, init, init, isColliding, normalize, setHeading, setPosition, setPosition
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

FixedBody

public FixedBody(int playerID,
                 double radius,
                 double mass)
Method Detail

collide

public void collide(Body body)
Specified by:
collide in class Body
See Also:
Body.collide(game.physics.Body)

isDead

public boolean isDead()
Specified by:
isDead in class Body
See Also:
Body.isDead()