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MAINTAIN_HEADING_SPEED_MODE - Static variable in class game.ai.Controller
 
MISSILE_ATTACK_MODE - Static variable in class game.ai.Controller
 
MISSION_LOST - Static variable in class game.GameEngine
 
MISSION_WON - Static variable in class game.GameEngine
 
MODE_NAMES - Static variable in class game.ai.Controller
 
MODIFY_DETAIL_MAP - Static variable in class gui.ActionManager
 
MODIFY_OVERALL_MAP - Static variable in class gui.ActionManager
 
MOVE_TO_POSITION_MODE - Static variable in class game.ai.Controller
 
Managers - class gui.Managers.
 
Managers() - Constructor for class gui.Managers
 
Map - class game.maps.Map.
 
Map(int, int, double, double, int) - Constructor for class game.maps.Map
 
MapFileParser - class game.maps.MapFileParser.
 
MapFileParser() - Constructor for class game.maps.MapFileParser
 
MissileFileParser - class game.weapons.MissileFileParser.
 
MissileFileParser() - Constructor for class game.weapons.MissileFileParser
 
MissileTurret - class game.weapons.MissileTurret.
 
MissileTurret(Vector, String, double, double) - Constructor for class game.weapons.MissileTurret
 
MovingBody - class game.physics.MovingBody.
 
MovingBody(int, double, double, double, double, double, double) - Constructor for class game.physics.MovingBody
 
main(String[]) - Static method in class WCCAG
 
mapDetails - Static variable in interface game.FileParser
 
mapLoads - Static variable in interface game.FileParser
 
missileDetails - Static variable in interface game.FileParser
 
missileLoads - Static variable in interface game.FileParser
 
modifyColor(Color, int) - Static method in class gui.GUIManager
 
move(Vector2D, int) - Method in class game.units.Wing
 
multiply(double) - Method in class game.physics.Vector2D
Multiplies this vector by a scalar.

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